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Wednesday, July 22, 2009
Sunday, July 19, 2009
3D still life
Final Render image
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Softwares Used:
Maya,Photoshop,Nuke,
OS:Linux-Fedora,Vista. Wacom pen tablet pc
Duration: 3Weeks
Rendertime: 2 hours
Pre Production -Concept art
Unfortunately i couldn't figure out the same objects for my concept so i used what i got.
Final photo reference
Yeah! this is my still life photo shoot in studio. final photo reference.
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I started very simple Studio set-up with soft box light and some reflections pads. And used pentex K20D digital cam
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Production
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I came up very detail basket with low poly accurate modelling.
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Wire frame shading
Shading Network
used all procedural textures for grapes and mentalray switches using metal ray shaders
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Post-Production
Composite layers in nuke
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Final Out put render from comp
I hope u all like my output.
Thanks for your comments.

Softwares Used:
Maya,Photoshop,Nuke,
OS:Linux-Fedora,Vista. Wacom pen tablet pc
Duration: 3Weeks
Rendertime: 2 hours
Pre Production -Concept art

Final photo reference
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
I started very simple Studio set-up with soft box light and some reflections pads. And used pentex K20D digital cam

Production

I came up very detail basket with low poly accurate modelling.

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Wire frame shading
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Shading Network
used all procedural textures for grapes and mentalray switches using metal ray shaders

Post-Production
Composite layers in nuke
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Final Out put render from comp
I hope u all like my output.
Thanks for your comments.
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