Making of the Experiment 404 Last Scene.
As a Art Director my responsibility was to make a nice concept arts based on story as directors point of view and make a complete look develepment of the last scene.
Final Shot Render images
(BreakDown)
Layout modeling made by co-artist( frezer and Jack). From here i was done all my job, look development to Render passes.
Look Development, Texturing, Shader network and rendering
Nuke Composited Render pass.
Final Image
Thanks for watching
Monday, November 9, 2009
Sunday, November 8, 2009
Experiment 404
Hmmm finally we finished the project
Mahesh (Art Director)
My Job responsibility was to take care of all Art design, Pre _Vizulization of concept art, layouts, Pre_Viz of the Wasp design, color mode designs, Renderstyle and look developments.
Wednesday, July 22, 2009
Sunday, July 19, 2009
3D still life
Final Render image
Softwares Used:
Maya,Photoshop,Nuke,
OS:Linux-Fedora,Vista. Wacom pen tablet pc
Duration: 3Weeks
Rendertime: 2 hours
Pre Production -Concept art
Unfortunately i couldn't figure out the same objects for my concept so i used what i got.
Final photo reference
Yeah! this is my still life photo shoot in studio. final photo reference.
I started very simple Studio set-up with soft box light and some reflections pads. And used pentex K20D digital cam
Production
I came up very detail basket with low poly accurate modelling.
Wire frame shading
Shading Network
used all procedural textures for grapes and mentalray switches using metal ray shaders
Post-Production
Composite layers in nuke
Final Out put render from comp
I hope u all like my output.
Thanks for your comments.
Softwares Used:
Maya,Photoshop,Nuke,
OS:Linux-Fedora,Vista. Wacom pen tablet pc
Duration: 3Weeks
Rendertime: 2 hours
Pre Production -Concept art
Unfortunately i couldn't figure out the same objects for my concept so i used what i got.
Final photo reference
Yeah! this is my still life photo shoot in studio. final photo reference.
I started very simple Studio set-up with soft box light and some reflections pads. And used pentex K20D digital cam
Production
I came up very detail basket with low poly accurate modelling.
Wire frame shading
Shading Network
used all procedural textures for grapes and mentalray switches using metal ray shaders
Post-Production
Composite layers in nuke
Final Out put render from comp
I hope u all like my output.
Thanks for your comments.
Sunday, June 21, 2009
Monday, May 25, 2009
Monday, May 18, 2009
Thursday, March 19, 2009
Photos
Weta Digital. The best VFX ProductionHouse.
I wish one day I will work at weta digital and i am very hopeful that i will meet my dream of working with the great team of weta digital.
VFX supervisor Joe Letteri has won two Oscars, a Technical Achievement Award, and an Oscar nomination in the past three years at Weta Digital.
Hey! My Friends in MDS
......... Awesome....
I wish one day I will work at weta digital and i am very hopeful that i will meet my dream of working with the great team of weta digital.
Peter Jackson’s King Kong
VFX supervisor Joe Letteri has won two Oscars, a Technical Achievement Award, and an Oscar nomination in the past three years at Weta Digital.
Hey! My Friends in MDS
......... Awesome....
Thursday, March 12, 2009
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